![]() ![]() Good old ludonarrative dissonance is something that games have been struggling with for a long time, after all, but it seems Hazelight are going to continue to try and fight against that with It Takes Two, just as they did with A Way Out. This is the kind of game that we want to do.”įares has also gone on record on multiple occasions to talk about how there needs to be less of a schism between gameplay and narrative in games. And yes, from a production perspective- you know, my team is not always happy about this, but they’ve gotten used to this because I love variation. So, whatever happens, or whatever they meet, you’re playing it, which I think is awesome. ![]() It’s impossible, because there will be something new around every corner for a story reason, or for what go through. He went on to elaborate on that in typically enthusiastic fashion, saying: “I can guarantee you, I’m ready to give you $1,000 if someone genuinely thinks that they get tired of It Takes Two. Speaking to GamingBolt in a recent interview, the famously outspoken and passionate Josef Fares – the director of It Takes Two and founder of Hazelight – went as far as to say that It Takes Two will “take the world record in actually how much variation is in game.” Something that Hazelight Studios seem to be emphasizing a lot with It Takes Two is variety in gameplay, which doesn’t come as much of a surprise, given that that was something they did with A Way Out as well. It definitely looks like there’s going to be a lot going on here- speaking of which… Platforming seems to be a big focus, of course, but we’ve also see plenty of puzzle solving, shooting, and all manner of other gameplay mechanics being thrown in. Hazelight Studios are describing It Takes Two as a genre-bending experience, and based on what we’ve seen and heard of the game so far, it seems to be taking that description to hear. Hakim, turn themselves back into their human forms, and find a way to fix their relationship. After they find themselves transformed into dolls, they must work with each other, and with the help of a magical book named Dr. Players will be stepping into the shoes of Cody and May, an estranged couple who’ve been going through a bit of a rough patch. Like A Way Out before it, It Takes Two’s story is going to put the focus on two leading protagonists. ![]() It Takes Two’s launch is right around the corner, and here, we’re going to talk about ten crucial details you should know about the game. With its focus on co-op gameplay and storytelling, it delivered a kind of experience that we don’t see a lot of in video games, if at all, and with their next game, Hazelight are looking to continue down that path. ![]() Variety claimed in April that It Takes Two, which was made available via Xbox Game Pass last November, had reached over 10 million players.Hazlight Studios’ A Way Out might not have been a flawless experience, but it was certainly unique. The title took the top prize at The Game Awards 2021, where it scooped three awards including the coveted Game of the Year. It Takes Two has sold over three million copies and won several high-profile awards. “Turn Me Up Games has an excellent record in bringing world class games to Nintendo Switch, and we trust their expertise in bringing It Takes Two’s fantastical world to the platform.” “As a Nintendo fan, I’m thrilled that Switch players will finally get to experience It Takes Two,” said Hazelight founder and game director Josef Fares. Players who own the game can also invite a friend who doesn’t have it to play for free using Friend’s Pass. The Switch version includes couch co-op with a second set of Joy-Cons, gamepad, or by linking two Switch consoles for local play. The Switch port is being developed by Turn Me Up Games, which also handled the Switch versions of Brothers: A Tale of Two Sons and Journey to the Savage Planet. The co-op adventure tells the story of a husband and wife seemingly headed for divorce, who are forced to work together to escape a fantastical world after being transformed by magic into living dolls. ![]()
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